2008-11-30

Spaceward Ho! by Delta Tao Software


Concept: 5 out of 5
Execution: 4 out of 5
Yeah, but: Spaceward Ho! is a fantastic use of productive computer time.

The Long Version: It's hard to find a place to start describing a cowboy-themed space exploration game. First of all, it's by Delta Tao Software, which has versions for Mac OSX, Windows, and Palm OS. My only experience is with the Mac version, but I imagine that the version for Palm is also pretty good - they're more powerful than the computers the game was originally designed for. I started playing Spaceward Ho on a Mac SE and a Mac Classic, and whether those names ring a bell or not you'll have a pretty good idea how long ago that was. The game is now up to version 5, and it's matured very well.


Spaceward Ho's main attribute is that it's a complex game that isn't complicated to play. All resources are represented by two items, Metal and Money. Metal is the non-renewable resource, and it's primarily gained by mining it during the initial colonization of planets. Money can be earned from profitable planets or as interest from savings. When a planet is initially colonized, it requires money to support it, and a certain additional amount to mine the available metal and change the temperature into something more pleasant. Planets must have a suitable temperature and gravity to be profitable.


Money can be spent to transform planets, invested in technology, or saved up to build ships. Ships are used to explore the universe, colonize new planets, and expand the empire. I've tried playing with only one or two planets, but it's not nearly as interesting as taking a more expansionist approach.


But naturally there are others - Varlese - who are trying to build their own empires as well. It can be a multiplayer game, but the computer actually provides some stiff competition, especially when the resources are more limited. There can be as many as eight opponents, and they can either play in a free-for-all or as allies united against the human player(s). One neat idea behind the game is that everyone likes different temperatures and gravities, so it's possible that a planet that one player has rejected can be a profitable base for another.


If the computer players aren't arrayed against you, it's possible to form alliances with them. As with everything in Spaceward Ho, it's simple to do and free of any complication that will distract from playing the game. But don't get too comfortable, because sooner or later they'll probably break your heart.


And the only way to win is to be the last player standing. To get to that point you need to have made good use of our resources, chosen the right amounts to spend on technologies and ship savings, and made good strategic and tactical decisions. There's no winning formula, although there are certain techniques that work better than others, and there's also a bit of luck involved. It has a charming sense of humour, entertaining little quirks, and can be set up as a quick ten-minute diversion or an epic afternoon-long struggle.

At its very core Spaceward Ho is a mix of complex economics and strategy that's simple to play. It deserves to rank among the very best computer games.




2008-11-23

Thinking With Type, by Ellen Lupton




Concept: 4 out of 5
Execution: 4 out of 5
Yeah, but: It's a great introduction for people who look at letters.


The Long Version: Ellen Lupton is quite an accomplished woman, and Thinking With Type isn't the only book of hers in the household. But it is the first book on typography that I've read, and I'm glad that it's the one that I found first. It's very clearly written, has excellent samples and examples, and is a very interesting book. It starts with the single line "Typography is what language looks like." on a page all its own, and it sets an excellent tone for the book.


Thinking With Type covers a broad range of subjects with ease and style. If you don't know what kerning, ligatures, or x-height is, don't be put off. There's plenty of technical information and background on significant fonts, but without bogging down in detail. The mix of very readable main text, side diversions, and illustrations makes for an interesting and varied experience. Its also a very recent book, ©2004, and has current examples and deals with web page design as well as printed material.


I've since moved on to more esoteric material, but Thinking With Type is the one I'd recommend to people who only have a casual or passing interest in type and graphic design. Its subtitle of "A critical guide for designers, writers, editors & students" is right on.


Olympus HLD-4 Battery Grip for the Olympus E-3




Concept: 3 out of 5
Execution: 2 out of 5
Yeah, but: It's tough being the E-1's younger brother.


The Long Version: I've had a hard time getting a grip. I really like the HLD-2 grip on my E-1, and rarely use that camera without it, but I've also really liked the feel and smaller size of the al fresco E-3. So there's been a long should-I-or-shouldn't-I process, but I finally decided to get the HLD-4 for my E-3 after I noticed how many of my favourite photos were taken with the camera sideways.



"Green and Fence," Olympus E-3, 35-100mm f/2


Like the E-3 itself, the HLD-4 grip suffers a bit from the incredible toughness of the E-1. It's just not as well built or designed as its predecessor, but it's also worth noting that the HLD-2 grip for the E-1 was priced at an absolutely ridiculous amount, easily twice what the HLD-4 costs. Almost nobody actually bought the grip for the E-1 until it was cleared out by an American stores' eBay auction site. I would say that the E-3's grip is below par compared to the grips that Canon makes for the x0D and 5D cameras, except that the Olympus version is weather-sealed to match the E-3. It flexes a little and creaks, similar to the original Canon Rebel. I've come to expect more from Olympus.



Side View: Olympus E-1 with HLD-2 Grip



Side View: Olympus E-3 with HLD-4 Grip


Not to dwell on this or anything, but look at how the grip wraps around the corner of the E-1 (top photo, above). That's a work of art. The corners on the HLD-4 match the E-3 like an APS-C digital sensor behind a legacy film lens. It's feels like a manufacturing and cost-cutting compromise instead of being part of an integrated system. Hopefully this means that it will be the first Olympus grip to be compatible with more than one camera. Time will tell. (Updated 1 Jan 09: the HLD-4 grip is also a mate for the recently-announced midrange Olympus E-30.)



Rear View: Olympus E-1 with HLD-2 Grip


Rear View: Olympus E-3 with HLD-4 Grip

In the view from behind, the HLD-4 shows another couple of differences. For one thing, the battery compartment now opens at the back, removing the need for a new battery a la HLD-2. I suspect that this big opening is the source for a lot of the flex in the Oly grip. Not that there's a lot of flex, but that this is where a lot of it comes from. When handling the E-3/HLD4+35-100/2 combination, the flex can be noticeable, especially with the other main difference between the old and new style.



The HLD-2 has a grippy rubber thumb cut-out and a more rounded bottom-rear corner, while the HLD-4's thumb rest is smooth plastic and has a sharper corner at the bottom. This makes the E-1 easy to hold with a thumb and middle-finger, which is a nice and light grip that doesn't lead to fatigue, but does make it harder to hold the camera securely while using the rear control wheel or buttons. The HLD-4 is easiest to hold between the fingers and heel of the hand, which is a stronger but more fatiguing grip that leaves ones' thumb free to do whatever it needs to. There's still a decent ridge for the thumb-and-finger hold, but it's too slippery for me to really be comfortable with that as my only hold on the camera.



But in real-world use I've found the grip to feel quite natural, and I smiled the first time I handled it. Pulling the E-3/HLD-4+35-100 out of the Glass Taxi - with the hood already extended, naturally - would be accompanied by heroic music if life was an action movie. It's not perfect, it's not even exceptional, but it is a good addition to the E-3 that tries to live up to some of the best cameras Olympus has ever made. I don't think I'll take it off very often.

In an unprecedented move, here are the other photos that I shot but didn't get around to using.

Olympus HLD-4: 





Olympus E-1 with HLD-2:







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